9/13/2007

Pot Limit Omaha

POT LIMIT OMAHA (Hi): is dealt exactly
like hold'em, except for the fact that
players receive 4 hole cards to start with
instead of two.

Two and ONLY 2 of those hole cards
are used to combine with three and
ONLY 3 of the five board cards to form
a player's best five card poker hand,
with the best high hand taking the pot.

All bets and raises are capped at the
size of the current pot. Pot sizes in
PLO tend to be larger than in NLHE.
Most players make their bets and
raises the size of the pot in PLO,
the number of chips in the middle
can grow very quickly.

Some Omaha Basics:

-Fold pre-flop unless you have a strong starting hand: Omaha is a waiting game

-After the flop, fold a hand that doesn’t include the top2 pair or a draw to the best possible hand

-Bet strongly at the turn if you hit a flush/straight. Don’t give free cards to potential winning draws

-Bet hard at the river if you have the nuts and bet as strongly as are comfortable with if you think you’re ahead. Otherwise, check.

The #1 rule of PLO pre-flop hand selection
is Always make sure your four cards
are working together.

Omaha is a game of drawing to the nuts.
In hold'em you have exactly 1 two-card
combination your hole cards can make.

In PLO, you have 6. Always keep in mind
that Omaha is played with nine cards
per player, which can throw up a huge
range of possible hands. This dramatically
increases the possibility that the nuts
are out there, so when considering
whether or not to play a starting hand,
it is crucial to examine what "nut potential"
it has.

The two best starting hands in PLO
are A-A-K-K double-suited or A-A-J-T
double-suited. Both hands have the potential to
(a) flop high sets that can develop into full houses
(b) make the nut flush and
(c) make the nut straight;
all things you want to do in PLO
where hand values are much higher
than in hold'em. So, be on the lookout
for big pairs, big suited aces,
suited/connected broadway straight cards,
and suited aces with three connecting straight cards.

Having said that...the reason that action
junkies love omaha, is that no four-card
hand is a significant favorite over another
before the flop.

Even the mighty A-A-J-T double-suited
is only a 2-1 favorite pre-flop over a
junk hand like the 2-4-6-8 offsuit.

Take two playable hands and stack them
against each other and the edges are
even slimmer. Take the Kh-Qd-Jh-Th
against the As-9s-8h-7d and the K-Q-J-T
is actually a 53% favorite over the ace high.

Therefore, when it comes to pre-flop raising,
well, there isn't a whole lot of it in PLO.
When dealt premium hands, players
should certainly raise, if only to thin
the field, but otherwise it's fine to limp in
with your playable hands.

Whatever edge you have or do not have
in the hand will develop almost entirely
on the flop. If you get a chance to watch it
on tv, you'll see 2 or 3 players battling
to the river, the favourite changing on
every street, and nothing decided until
that river card is dealt.

On the flop, you're looking to hit it hard,
or be prepared to dump your hand.
The best flops will give you both a made
hand with one or two re-draws to the nuts.

For example, if I'm holding the Ad-Kh-Qd-Th
and the flop is Td-8d-Ks , I've flopped
top two pair, a gutshot to the nut straight,
and the nut flush draw. A monster indeed,
and it's those re-draws that make it so.

In Omaha, vulnerable made hands,
like bottom two pair are frequently
underdogs to strong drawing hands
on the flop. If I have a hand like the
Ac-9c-8h-7s on a flop of 8s-9h-Qh,
the two pair has very little hope of
holding up to the bigger drawing hands
that will be out there.

So, play for the nuts, get ready to jam
with your monster draws and get ready
for a wild ride and lots of variance
in pot-limit Omaha.

7 card Stud




Each player must put in ante in
before receiving any cards.
Players then receive two (2) Downcards

& one (1) Upcard.
(Players must be able to see all upcards.)

The player with the lowest upcard
by suit is required to place a forced bet
or a "bring-in" to begin the first round of betting.


This player may bring in for half of the
small bet or the complete the small bet,
which is called a "completion" and
does not count as a raise.
(There may be up to three raises allowed
in a three raise fixed limit 7 card stud game.)


For all betting rounds after the first,
the Highest Hand Showing initiates the action.
If there is a tie on the board, then the action
is determined by position. In other words
the player who received cards first acts first.
The fourth, fifth, and sixth cards are dealt

to each player face up so that other players
may see it. The seventh and final card is dealt down.

The winner is determined at the showdown
by making the best 5-card poker hand
out of their 7 card hand.

Summary:
*Betting is clockwise, the player with the

highest poker hand showing starts ( 2-2 beats K-Q).
*2 cards dealt face down to each player, 1 card dealt face up
*upcard to each player
*upcard to each player
*upcard to each player
*downcard to each player
*showdown


Remember, a Good Deal is 2 for 1
(2 Down, 4 Up, 1 Down.)

You may note that seven cards to
eight players plus four burn cards
makes 60 cards, and there are only
52 in the deck. In most games this
is not a problem because several
players will have folded in early
betting rounds. But there are certainly
low-stakes home games where few
if any players fold. If this is the case
in your game, you may want to limit
the game to seven players. If the deck does
become exhausted during play,
previously-dealt burn cards can be used
when only a few cards are needed to
complete the deal. If even those are not
sufficient, then on the final round instead
of dealing a downcard to each player,
a single community card is dealt to the
center of the table, and is shared by everyone
(that is, each player treats it as his seventh card).

Under no circumstances can any discarded
card from a folded hand be "recycled"
for later use. Unlike draw poker, where
no cards are ever seen before showdown,
stud poker players use the information
they get from face-up cards to make
strategic decisions, and so a player who
sees a certain card folded is entitled to
make decisions knowing that the card
will never appear in another opponent's hand

Common problems:

What do you do if a player's first or
second hole card is accidentally turned up
by the dealer?
If a player's first or second hole card
is accidentally turned up by the dealer
the dealer should deal that player's third
card face down and keep the turned card face up.

What happens if the dealer accidentally
turns up both of your hole cards?
If the dealer accidentally turns up both
of your hole cards then your hand is
considered to be a dead hand and you will
receive your ante back for that particular hand.
If the first card turned up would have
been the lowest card, then the player
to that player's left would bring-in,
no matter their cards.


General Strategy:
Seven Card Stud is a HIGH card game.
More winning hands are decided by the
highest pair of two pair or just the highest pair,
than by straights, flushes and other big hands.
So if you start with a straight or flush draw,
it should have at least two high cards or at least
one card that is higher than anything up on the board.
These draw hands and low pair starting hands need
to improve or turn a high pair quickly to justify
continued play.

Any time your high hand is beaten on the board,
fold, unless you think you still have the best draw hand.
Fast play early high hands ( that could win without
improvement) to thin out the competition.
Slow play draw hands to keep other players in
to increase the pot odds in case you hit.


Definitions:
HIGH CARDS - 10 thru A

LOW CARDS - 2 thru 9

SPLIT PAIR - Starting hand with one of your pair cards down and the other up.

CONCEALED PAIR - Starting hand with both of your pair cards in the hole and your side card kicker up.

DOOR CARD - The exposed upcard of a starting hand.

DEAD CARDS - Cards that have been revealed and no longer in the deck.

FAST PLAY - Bet, raise and re-raise to get as many other players out as possible.

SLOW PLAY - Just check and call along to keep other players in the game and increase the pot odds.

CHECK-FOLD - Check when you cna and fold if you are bet into. Gladly accept free cards.


Playable Starting Hands:

HIGH TRIPS - (AAA down to 101010). Fast play these. Your opponents will put you on a high pair.

LOW TRIPS - (999 down to 222). Slow play until your 5th street bet. Keep 'em guessing.

HIGH PAIR - (AA, KK, QQ, JJ, 1010). Fast play these, split or concealed, if they are not overcarded on the board. Try to narrow the field and play fast until threatened by a higher hand.

LOW PAIR/ High Kicker - Slow play split or concealed low pairs with a kicker that is higher than any upcard on the board. Fold this hand if two or more of your key cards are dead. Check-fold if you don't get trips or two pair on the next card.

CONCEALED LOW PAIR/ No High Kicker - Slow play for trips on 4th street. Fold if one or both of your pair cards are dead. Check-fold if you don't make trips or two pair on the next card.

HIGH OVERCARDS - Two or three high cards that are higher than anything on the board. Slow play and check-fold if they don't make a high pair on the next card.

HIGH 3 CARD FLUSH - (2h 10h Kh). Must have at least two high cards. Fold if three or more cards of your suit are dead. Slow play and check-fold if you don't make a four card flush or a high pair on the next card.

HIGH 3 CARD STRAIGHT - (9 10 J ) to Q K A). Slow play and check-fold if you don't make a four card straight or a high pair on the next card.

ANY 3 CARDS TO A STRAIGHT FLUSH - (5d 7d 9d). Fold if four or more of your key straight and flush cards are dead. Slow play and check-fold if you don't make any four cards to a straight or a four card flush.

Strategy Tips:
- When you start with a high pair,
fast play to eliminate as many players as possible.

- Slow play starting draw hands like three to a straight or a flush. You want to keep other players in to build the pot odds.

- Slow play starting trips until the fifth card. You want some players around with this powerful starting hand.

- Usually don't begin with a small pair unless they are concealed or your sidecard can beat the board.

- Don't play three to a low straight or a low flush.

- Watch the board closely for key cards that can seriously diminish your chances of making a good hand and for opponents hands that look dangerous. Play cautiously and fold out early if it looks like the tide is turning against you.

- Beware of the paired door card. If an opponent is playing a pair in his starting hand, and pairs his door card (first upcard), the odds are two out of three that the door card is part of his pair. A paired door card presents a strong possibility that the holder has a dangerous set of trips.

- Unless you are playing a strong draw hand, usually fold if your complete hand is beaten on the board by an opponent's upcards.

- Try to find reasons to fold both your starting hands and those that develop on the later streets. Look for a dead card in the denomination that you need and for two or three dead cards in the suit that you are drawing to. Look for too much strong competition developing for the winning hand. When you can't find reasons to fold, you can then proceed aggressively..

- Beware of multiple "check-arounds" on 7th St.

- Straight and flush draws often hit on the last card and there is usually so little in the pot that yor last card pair of Aces etc. is not a very good bet.

- Study your opponents, especially when you are not playing hands and can pay careful attention. Do they find more hands to play than they fold? Do they bluff? Can they be bluffed? Do they have any "tells" (give away mannerisms) that disclose information about their hands etc.

- Get caught bluffing once in a while. It is a way to vary your play and not be too predictable. You win pots that you don't deserve when your bluff works. You lose a few chips when it doesn't work but it will get you calls from weaker hands down the line when you are really strong and need the action.

- The first four cards are the major key to winning at Seven Card Stud games. If your starting hands develop according to plan, you can be a strong favorite to win. If they don't, you get out early and escape the expensive second best experience. The three card starting hands recommended above are those with the best chance of producing a dominant four card hand. Good four card hands that are carefully played don't always win but they win a lot more than the others

9/08/2007

Sept 7th Online Results

Here are the results for Fridays
Premier Tour Online tournament
at full tilt. If you missed it, be sure
to sign up for next weeks tournament
before Friday at 7pm. You can get
started by clicking on the Full Tilt
banner to the right or use one of the
banners on PremierPokerTour.ca.
Here's a link to a blog post with
full sign up instructions.

http://premierpokertour.blogspot.com/2007/08/premier-tour-online.html

Sept 7th Online Results

1 Warren - polka warrior - 160 pts, $40
2 Gloria -glo681 - 140pts, $23
3 Craig - bones83 - (staff) 0 pts, $16
4 Sylvia - nomonitoni - 130pts, $12
5 Rick - dss401 -120pts, $9
6 Linda - jessiemabob - 110pts
7 Lesli - brandipooch - 100pts
8 Neil - nedder - 90pts
9 Will - WillTheHammer - (staff) 0 pts
10 Erik - mymoneypls - 80 pts
11 Adam - kurbed - 60pts
12 Mark W - ArchAngel-50pts

8/31/2007

Fridays Online Results

1st -- WillTheHammer $36

2nd -- RyansBro (Chris M.) $27 -- 160pts

3rd -- Jessiemabob (Linda) $18 -- 140pts

4th -- Glo681 (Gloria) $9 -- 130 pts

5th -- nomonitoni(Sylvia) -- 120 pts

6th -- Bobweiser (Rob W) -- 110 pts

7th -- Jannirose (Janice) -- 100 pts

8th -- Adama1 (Randy) -- 90 pts

9th -- g-didi (Gina) -- 80 pts

10th -- TheFalcon (Ray) -- 60 pts

11th -- chev64 (Chevy) -- 50 pts

Premier/Tilt Tournament Payout Structure

I set us up with a generous payout structure for our
online tournaments (one of the best one that full tilt offers).


......................................NUMBER OF PLAYERS

PLACE:_________(5-12) _(13-18)_ (19-27)_(28-36)_(37-50)

1st______________50%___40%____40%____33%___29%

2nd _____________30%___30%____23%____20%___18%

3rd______________20%___20%____16%____15%___13%

4th ____________________10%____12%____11%___10%

5th_____________________________9% ____8% ____8%

6th____________________________________7%____7%

7th____________________________________6%____6%

8th___________________________________________5%

9th___________________________________________4%

8/26/2007

Fridays Online Event

Had a good turnout for our first event.
Even though it was only a $5 buyin,
the re-buy format generated a prize pool
of $360 from 21 players.

Here are the results.

Will - WillTheHammer $180
Lesli - BrandiPooch $108, 160pts
Randy - Adama $72, 140 pts
Warren - IceWarrior, 130 pts
Craig - Bones 8391
Linda - JessieMaBob, 120 pts
Gloria - glo681, 110 pts
Anatoly - nomonitoni, 100pts
Justin D - justinD1981, 90 pts
Janice - jannirose, 80 pts
Neil - nedder, 60 pts
Scott- gimpy4life, 50 pts

8/18/2007

Premier Tour Online

You can play a Private Online
poker tournament against
other Premier Tour players
every FRIDAY at 7pm.


Where: Full Tilt
Start time: 7:00 PM
Tournament buy-in: $5+$1
Starting Chips: 3000
Re-buys: None
Add-ons: None
Leaderboard points: awarded to the Top 10.
Participation points: 10 points awarded to
all participants

Register for a new account at Full Tilt by
using one of the FullTilt banner advertisements
on PremierPokerTour.ca or by signing up at
fulltiltpoker.com with BONUS CODE: " PPT ".

* When you register a NEW ACCOUNT ,
the tour receives compensation from full tilt,
all of which will go back into future prize giveaways
for tour members.

Once Registered, log into FT with your Player ID
and password. Click on "TOURNAMENTS",
then "PRIVATE". Click on "DATE", then
scroll down to the date/time of our tournament
(Aug 24, 19:00). There may be more than one
tournament at that time so click on each one until
you find the one called "PremierPokerTour.ca"
(There's an info box to the right that lists the
name and details of each tournament as you click
on them.) When you find our tournament,
click on either "TOURNAMENT LOBBY"
or "REGISTER NOW" (on the right side) and
Register for the tournament.


You will need to enter the following
PASSWORD: PPT

** Please be sure to email Will@PremierPokerTour.ca
with your Full Tilt Player ID / Username so he can
reference that with your name and membership #.
This will ensure you receive the correct Premier Tour
points for placing in the top 10 and participating.

8/15/2007

Back to Fundamentals

I've bumped some old poker skills
posts back to the top of the blog.

We have some new players to the
Premier Tour who would benefit
from going over and understanding
these skills that are absolutely
necessary to have consistant
success on our tour (or anywhere).

I've even seen some seasoned veterans
make some fundamental mistakes
(like ignoring pot odds) lately,
so it never hurts to go over the basics.

Reminds me of a story...
great football coach Vince Lombardi
started every training camp by
gathering all his players around him,
holding out his hand and saying
"Gentlemen, This is a Football".

Thats how important it is to never
forget the basics and improve on
the fundamentals of whatever you
are trying to do.

*FUNDAMENTALS: Position

Position is a critical component of every
poker hand you play. Good players
understand and use it to their advantage,
poor players dont.

Even though most times the person with

the best hand will win, there are many
situations where your position will allow you
to win even though you may
not have
the best 2 cards in your hand.

Lets define position:
Position is where you sit

in relation to the button/dealer

Lets also define the terms Late, Middle

and Early position for an eight player table.

LATE Position (LP):

The Button and the seat Right of the button
(referred to as the "Cut-Off" position).

MIDDLE Position (MP):

The Three Seats Right of
Late Position Players.

EARLY Position (EP):

The Seats Right of Middle Position Players.
This includes Under-the-gun and
both Blinds after the flop.

The BEST position is the Button

because you will be last to act
in all but the first (preflop) round
of betting. By acting after the
other players at your table,
you gain information about
their hands by what they

have done this betting round.

Some will fold, others may call..
which tells you its unlikely they
have a big hand. If you have a
strong hand and they check/call
(weakness), you will bet. If your
opponent bets, then you will raise
because you have a strong hand.
Either way, you are getting the
maximum about of money into the pot.

Having position on your opponents
allows you to apply pressure
(by betting/bluffing) regardless of
the strength of your hand.
If the flop missed your opponents
and they check it to you in late position,
you have the opportunity to bet and
win the pot without showing your hand.

If you are playing at a strong,
tough table, i recommend rarely
playing anything but a Very Strong
hand out of position.


The WORST position therefore is
one seat left of the button. The earlier
your position, the more likely someone
behind you has a strong hand.
Even when you have a strong hand
in early position, you must still decide
whether the best play is to check-raise
or to bet out your strong hand immediately.
If you check and your opponent checks
behind you, you have lost an opportunity
to bet (build the pot) with what is now likely
the best hand (since he checked) .
If you bet out your strong hand there are
still many players left to act behind you,
any of which could call or raise you which
leaves you with difficult decisions ahead.

When deciding what starting hands you
will play, you must always consider your position.
The Earlier your position, the stronger your
starting hands must be because you will be
required to act before your opponents.
Consequently, the Later your position,
the more you can relax your starting hand
requirements because you will act after
your opponents which will give you information
about their hand.

Remember this little tidbit: "
Money at
the poker table flows in a clockwise direction.
The chips generally flow from the blinds

towards players seated in late position." (1.)

Thats how important position is.


1. Phil Gordon's Little Green Book,
Phil Gordon, 2005.

*FUNDAMENTALS: Pot Odds

POT ODDS are the odds being offered to you
by the pot, compared to how much money
you have to invest into it.

For example, lets say all five community cards
have been dealt and there is $400 in the pot.

Your opponent bets $100.

The pot now has $500 in it.

It will cost you $100 to potentially win $500.

You are getting Pot Odds of 5:1

Pot odds are especially important when

deciding whether to "chase" your draws.

Lets say you have 2 Hearts in your hand

and the flop comes with 2 more Hearts
giving you a flush draw.

The odds of you making your flush

by the river are 2:1 against it,
meaning out of 3 times...
1 time you will hit it, 2 times you will miss.

If you had to call a $100 bet on the flop,

with $500 in the pot, you are getting
pot odds of 5:1.

The odds of making your flush

by the river is 2:1, giving you much
better odds to win than the pot odds to call,
you Must Call.

*FUNDAMENTALS: Calculating OUTS

OUTS are cards that can come that
will improve your hand, and make it
a winning hand.

Calculating outs in not a perfect science.

In poker, we're always dealing with
incomplete information.

If your opponent is trying to trap you

with a monster hand, what you think
are your outs, are really cards that might
cost you your entire chip stack.

On the other hand, if your opponent

is bluffing, what you think are outs
may be be cards that improve your
hand which is already the best hand
and doesnt need improving.

Having said that, it is still very valuable

to know what cards and how many cards
can come that will improve your hand.


Here are some common situations
and the number of outs you have:

Two Over Cards needing to make

a Pair - 6 Outs

Open-Ended Straight Draw - 8 Outs

Flush Draw -9 Outs

Flush Draw + a Pair (improve to trips)

- 11 Outs



Here's a quick formula using your OUTS
to determine your ODDS. (Rule of 2 and 4)

With the Turn and River to come....
Count your outs, multiply them by 4,

and that's roughly the percentage shot
you have of hitting it.

With just the River to come....
Count your outs, multiply them by 2

to get the percentage.

Example: I have AJ of Hearts and

the Flop comes with two Hearts.
13 hearts in the deck minus 2 hearts

on board and 2 hearts in my hand
leaves 9 available hearts.... NINE OUTS.
9 x 4 = 36 ....I have a roughly 36%

or 1 in 3 chance of making my Flush
by the River.





*FUNDAMENTALS: Aggression

A key attribute of all good poker players
is Aggression. Some people translate this
into I should Bluff a Lot or I Should try to
Steal Chips from people who are stealing

from me, but that's really a misguided approach.
Aggression has more to do with applying

pressure by putting money into the pot
and forcing your opponents to make
decisions (and hopefully mistakes).

Players who consistantly Bet and Raise
strike fear into their opponents.
Checkers and Callers do not.

When you Check and Call, there is

one way to win... you must show down
the best hand at the end.

When you Bet and Raise, there are

2 ways to win.. your opponent can
Fold - you Win... you show down the
best hand - you Win.

There are other reasons to Bet and Raise:

1. To Gain Information -


You get information about the strength
of your opponents hands by betting.
If he calls he likely has a good hand.
If he reraises you, he likely has a very
good hand. If your opponent folds,
he's obviously very weak and you

win the pot.

2. To Get More $ in the Pot When

You Have the Best Hand -

Raising for Value is a very important

reason to raise. You want to win big pots
when you have big hands. Playing passively
will result in you winning smaller pots and
give opponents chances to outplay or
out draw you. Raising protects your made
hands by chasing away weak hands that
might out draw you. You should always
be striving to get your money into the pot
when you have the best hand.
That is winning poker !

3. Drive Out Other Players When
You
Have the Best Hand -

Referred to as Isolation, essentially you
are trying to limit the number of opponents
you have beat by eliminating players
with weaker hands. If you allow them to
stay by not raising, they may improve their
hand enough on the next street that they
will continue with the hand and eventually
beat you with a better hand. It's often said
that "It's Better to Win a Small Pot
than to Lose a Big one".

4. Drive Out Other Players When
You Have the 2nd Best Hand -


Similar to the reason above, you want to
eliminate the weaker players from the hand
so they dont have a chance to out draw you
later. When you are 2nd best, you want to
catch up and make the best hand, but not
allow other opponents the same opportunity.

5. To Bluff/Semi-Bluff Other Players -

Raising to bluff/semi-bluff your opponent
can be useful even if your opponent
doesnt fold. You may still gain valuable
information or get a free card.
Raising to steal the blinds from LP
is a good example of a semi-bluff.
Remember that weak players are more likely
to call your raises with any hand,
so bluff sparingly.

6. To Get a Free (Cheap) Card -

The idea here is to bet now to save later.
Lets say you flop a flush draw in good position
and your opponent bets. ReRaising him NOW
(the flop) might cause him to check when the
turn card comes. Him checking the turn essentially
allows you to check and see the turn and river
cards for Free.


For more detailed explanations,
read The Theory of Poker or
No Limit Holdem Theory and Practice
by David Sklansky

*FUNDAMENTALS: Heads Up Play

The one area of the average players game
that needs the most work is Heads-Up.
The reason is simple.... lack of experience.

People tend to play with 6+ people

all the time. The only time they get practice
is when they happen to make it to the
last 2 people in a tournament...
and thats not much practice.

Usually the pressure is on, they feel
totally lost and they're not really sure
what to do.

Let me give you some pointers.

First off... in heads-up play, sometimes

it's all about the cards. In a Premier Poker Tour
style event, the blinds are often so high
relative to the chip stacks that there isnt
much opportunity to wait for premium hands.
A player who gets dealt a streak of better than

average hands will likely win.
Nothing you can do about that.

Most times though, both players will be
dealt weak hands. This is where strong
heads up players shine. They use Position
and reading their opponents to steal.

The number one mistake I see players making
heads-up
is not using position/the button
to their advantage.
Heads-up, the Button is the Small Blind (SB)
who is First to act preflop...but is Last to act
after the flop. This is a HUGE advantage.

"Good heads-up stategy requires playing as

many hands as possible when in position and
pushing marginal hands as hard as possible
when out of positon" (1.)

Heads up, what would be weak hands at

a full table becomes a playable hand heads up.
7 out of 8 times both players will be dealt
non-paired cards. So when you are dealt a pair,
it is a strong hand and you should bet it
aggressively. Lets look at what constitutes
a strong hand in heads-up situations.


These stats are from Harrington on Holdem Vol. 2.

The top 20% of hands Heads Up

(58% or better to win)
Pairs : AA-55
Suited Non-Pairs: AK-A3, KQ-K8, QJ-QT
UnSuited Non-Pairs: AK-A7, KQ-KT, QJ

The top 50% of hands Heads-Up

(50% or better to win)
All of the above plus....
Pairs: 44-22
Suited Non-Pairs: A2, K7-K2,

Q9-Q2,JT-J5,T9-T7, 9-8
UnSuited Non-Pairs: A6-A2,

K9-K2, QT-Q5, JT-J8, T9

Dont bother trying to memorize the list,

its not necessary. I put it in here for you
to get a broad idea of what a good starting
hand is heads-up. K8 is a junk hand at a
full table, but heads-up its actually quite strong.


Lets look at combining hand selection

with position. When you are the Small Blind (SB)
you are always getting correct pot odds to
atleast call with any two cards.

The exception being if your opponents has

been aggresively raising you from the BB
when you limp. If thats the case, fold your very
weak hands (92, 84, 53, etc). Most times
you want to be raising from the Button.
Even if your opponent calls, you have

the advantage of acting after him on
every street.

When you are the Big Blind (BB),

you are out of position for the entire hand
so your objective is to end the hand quickly
if possible. If your stacks are relatively
small compared to the blinds and you have
a strong hand, move all in. Checking to see
a flop and either trying to outplay your
opponent later or folding if he bets
strong is likely the next best option.

When you or your opponent are short stacked

compared to the blinds (your stack is less than
10 BB), usually your only moves should be all in
or fold. The power of ALL IN is it puts your
opponent to a decision. If he has a weak hand
he will fold, if he has a marginal hand it will be
a tough call and might still fold. If he has a
strong hand and calls, you get to see all 5 cards
and you are still rarely worse than a 2:1 underdog
(most times will be closer to 50/50 or 60/40).
This is a great move when you are in the
Big Blind and out of position.


1. Harrington on Hold'em Vol. 2 -

Dan Harrington, Bill Robertie, 2005.

Recommended Reading (Advanced)

SAGE System (Heads-Up) by Lee Jones
http://www.cardplayer.com/magazine/article/15250

TOURNAMENT SKILLS: "M"

Possibly the most important piece
of information (specific to tournament
poker) that you can have is knowing the
relative value of the chips in your stack.

As the blinds increase, the ratio of your

chip stack to the level of blinds and antes
goes down.

This ratio is referred to as your M
(coined by poker and backgammon

wizard Paul Magriel) and is a crucial
factor in how you play, especially
towards the end of a tournament.

Calculating your M is simple.

Figure out the cost of one orbit
around the table.

(Blinds 100/200 - Cost = 300)

Divide your chip stack by

the cost of one orbit.

(Stack=3000 divided by 300 = 10,

your M is 10)

Your math doesnt need to be exact.
I know its not easy for me to calculate

in my head 4675 divided by 800, but i know
its roughly 6, and thats close enough.

What this tells you is the number of
times around the table you can survive
(assuming you dont play a hand) before
you are blinded out.

When your M is large, you can play any
game you choose, tight, loose, crazy.
When your M is low, you have few options.
You need to get chips or you'll be out of
the tournament.

There are times during a tournament
where you have to make a move.

You're falling behind and you have to
get more chips or risk being blinded away.
These are referred to as Inflection Points.
If i recall right from high school science
class, an inflection point is a spot on a
graph where it changes direction,
either up or down. During a tournament,
there comes a time when our chip stack
is either going to go up or go down
because we need to make a move to
aquire chips to keep our stack healthy.

So at what M are you safe and what M

are you in danger and how can we use
this to keep the blinds and antes from
eating us alive ?

Dan Harrington in Harrington on Holdem II
recommends using a zone system to gauge
where you are and when to make a move

based on your M. ("the Pot" refers to total
of blinds & antes before any action is taken)

GREEN Zone --- 20+ times the Pot
This is where you want to be as much as

possible. All playing styles and moves are
available to you. You are fully functional
and should be willing to take some risks
to stay here.

YELLOW Zone --- 10-20 times the Pot
As you go from green to yellow you lose
the ability to play tight conservative poker.
The blinds are starting to catch you and

you have to start making moves with
some weaker hands. Dont let yourself
be wittled away. Avoid getting into big
confrontations that can consume a big
chunk or your stack. Try to win some
small pots to atleast stay even with the
increasing blinds.

ORANGE Zone --- 6-10 times the Pot
You lose the ability to make complex
moves
that require a large stack size to succeed.
Its time to get more aggressive. If you wait
too long for a monster hand, your stack may
be too small to be useful to you. In this zone
you need to conserve your chips for big moves
that can double you up. Look for opportunities
to be first in the pot to try and win it outright,
but get out if you encounter resistance.

RED Zone --- 1-5 times the Pot
You've lost any ability to make a bet other
than all in, and thats what your bets should

mostly be, all in pre-flop or fold. Even going
all in, your stack might not be big enough
to scare away other players after you've
made this move a number of times.
Hand selection should be liberal.
Any Pairs, Any two Face Cards, Suited
Connectors. Being first in the pot is
probably as important as your cards,
especially if several players fold in front
of you. You need to be very aggressive here
if you want to have any chance at coming

back and making it to the end of the tournament.
When you're toughing it out in the Red zone,
remember Harrington's 3-to-1 rule which

essentially says if your M = 3, you're first in
the pot, and you figure your opponents will
fold 50% of the time, put your chips in the middle.

There is one final zone called the

DEAD Zone --- Less than 1 times the pot
You should NEVER let yourself get to

this zone by folding and being blinded away.
In the Dead Zone, you appear to be alive but
you are not. You should have made your move
long before now (when doubling / tripling up will
make a real difference in the health of your
chip stack) You have only one move which is
all-in and players will call you just to get rid of
you and end your misery. You should pick any

2 cards with any kind of potential and be the
First In The Pot, dont wait for the big blind
to come around to you. Being first in is
more important than your cards. This will
cause some players to fold marginal hands
to your little all-in because they may fear

someone coming over the top with a big bet
behind them.

In the later stages of most of the Premier Tour
events in London, all players will be in
the Orange or Red Zones. Because of the fairly
small fields, the total chips in play might only
be 120,000... with an average stack of around

10,000 and with the blinds and antes at
300/1000/2000, most M's would be around 1- 4.

When Everyone is basically in the same

low M situation, those on the top end of the scale...
say an M of 4 or 5 should act like they're in the
Orange zone.

Those with M's of 1 or 2 are really and

truly in danger and need to follow the
Red Zone guidelines.

It is more important that you understand

the concept of M and the necessity of making
a move before your chips lose their power,
than it is to follow these zone guidelines exactly.

8/11/2007

Premier Poker Tour

Lots of great poker being played on
the Premier Poker Tour. Be sure to
come out to some of the events and
show everyone just how good you
are at the game !