10/07/2007

Travis Rice Wins Aruba Poker Classic


by Gene Bromberg

In contrast to the small turnout at the
Turks and Caicos WPT event held the
previous week, the UltimateBet Aruba
Poker Classic boasted a field of 546,
including top pros such as Phil Hellmuth,
Mike Matusow, Freddy Deeb, Annie Duke
and Joe Sebok.

The fact that the age requirement to play
in Aruba is 18 attracted some of the top
online players in the world, including
Annette "Annette_15" Obrestad, who
recently won the World Series of Poker
- Europe Main Event. Obrestad didn't make
it past Day 2, and the other big names in
the field fell by the wayside as we reached
the final table.

Perhaps the best-known player among
the final six was Travis "TravestyFund" Rice,
and the online superstar dominated the
final table on his way to the victory and
the $800,000 first prize.

As with previous Aruba Classics the final
table was held outside, and the players
had to deal with the heat (both from the
sun and the TV lights) as well as a stiff
breeze that threatened to blow the cards
off the table.

After the sun went down it cooled off,
but the TV lights attracted swarms of
insects, including a gigantic dragonfly
that repeatedly buzzed Rice's head.



Labyrinth of Avarice

by: Paul McGuire

After spending a substantial amount of time within the milieu of Las Vegas, I've come to the conclusion that partying and gambling as a temporary visitor in Sin City is a million times more enjoyable than living there for work, particularly during the two months in the middle of summer when the World Series of Poker is underway. I understand the plight of the unfortunate souls who have to toil in resort towns or other holiday hotspots as the resentment builds against those they have to serve and be around daily... tourists.

I travel frequently for both work and pleasure and spent the last three years on the road following the poker tournament circuit. I prefer hanging out with travelers more than tourists. There's a vast difference between a traveler and tourist and if you have to ask me to clarify that gap, then I'm afraid that you're a tourist in life.

Sadly, after living in Las Vegas on and off over the last three years, I have grown frustrated with the... Continue reading Labyrinth of Avarice

9/22/2007

SPORTS BETTING COMING TO ONT ?

SPORTS BETTING FOR ONTARIO?

21 September 2007

ISW negotiating a contract to provide

sports betting software to Canadian
provincial gaming operator


The embattled Ontario Lottery and

Gaming Corporation seems to be
expanding its activities, according
to a press release from New Jersey
based Interactive Systems Worldwide Inc.
which reports that the company is in
negotiations to supply the Canadian
provincial authority with its sports
wagering product.

Recently at the centre of a retail

outlet ticket scandal which resulted
in widespread executive changes in
the top echelons, the OLG has a new
CEO and a firm commitment to fair
and safe gambling on its facilities.

The organisation generates revenues
of $6 billion and employs more than
20 000 employees and associates,
and is one of North America's leading
gaming enterprises.

ISW's announcement confirmed that

the company has received a purchase
order, and shortly expects to receive
an initial deposit of $35 000 from the
Ontario Lottery and Gaming Corporation.

The purchase order authorises the

spending of up to $175 000 for software
development and other services.
This software development is required
for the modification of ISW's SportXction
sports wagering product to add certain
features, including the offering of parley
wagering, required by OLG.

OLG is authorised under Canadian and

provincial law to operate gaming and
wagering businesses within the province
of Ontario.

The companies are currently negotiating

a development/licensing agreement,
which would allow OLG to conduct a
six-month field trial of the modified
SportXction product, after its completion,
for use in up to two casinos. ISW is optimistic
that this field trial will lead to a broader
implementation in multiple casinos and
other on-site gaming venues throughout
Ontario, Canada.

If successful, the system will have
applicability in other Canadian provinces.

The purpose of the purchase order

at this time is to kickstart software
development without waiting for the
completion and signing of the more
definitive licensing agreement.
Actual delivery of the modified software
will not occur until after signing the
licensing agreement.

Bernard Albanese, CEO at Interactive

Systems Worldwide stated, "We are
very pleased with this arrangement.
The purchase order initially provides
the company with some short-term
software development revenue, but
more importantly, we are excited by
the longer-term prospects of a broad
based deployment of the SportXction
product throughout Canada."

9/21/2007

SHAWN SHEIKHAN FACES DEPORTATION

Sheikhan Faces Deportation
Hearing Over 1995 Conviction

September 20, 2007
PokerNews Staff

A breaking report in today's Las Vegas
Review-Journal details a pending
deportation hearing for Las Vegas
high-stakes regular Shahram "Shawn"
Sheikhan, based on a decade-old
misdemeanor conviction in a California
case.

Sheikhan, an Iranian citizen who
immigrated to the U.S. in 1983,
has an American-born wife, and
maintains full legal resident status,
received five years of probation
and served nine months in jail after
the 1995 conviction for 'sexual battery
and annoyance or molestation of a
child,' according to the LVRJ report.

Immigration officials arrested
Sheikhan August 30th, holding him
for more than a week before releasing
him after Sheikhan posted a $10,000 bond.

A U.S. Immigration and Customs
Enforcement spokesperson, Virginia Kice,
noted in a release that Sheikhan " was
targeted for ICE arrest because of his
criminal history." Kice later added,
"We want to see him removed from the
United States." The arrest was made as
part of ICE's ongoing 'Operation Predator'
program.

Sheikhan first garnered significant
poker-world attention when he made
a deep run in the 2005 WSOP Main Event,
where he served as a verbal sparring
partner for Mike 'The Mouth' Matusow.

He is represented in the current matter
by noted Vegas attorney David Chesnoff,
who received high poker visibility after
representing Bruce Crispin Leyser in
Leyser's dispute with 2006 WSOP ME
winner Jamie Gold.

Regarding the Sheikhan matter,
Chesnoff noted, "We're going to do
everything in our power to prevent this,"
and also raised the possibility that Sheikhan
may have received inadequate counsel
in the 1995 case.

9/18/2007

Vegas Withholding Tax

Lots of misinformation floating around
out there about the 30% tax on winnings
if you happen to get lucky in the USA.
Some say you cant get it back, others
say those Refund companies will get it
ALL back.

Here's the Short Truthiness Version:


The US charges a flat 30%
withholding tax on any US
source income. You can only
get back 100% of the taxes on
certain types of gambling income
(bingo, keno, slots).
Poker is not one of them.

If you’re planning on playing in a

big US tournament, you should
apply to the IRS for an Individual
Taxpayer Identification Number
(ITIN) using a W-7 form. This MAY
get your withholding tax reduced
to $0 on the spot, but (most) casinos
aren’t entirely familiar with these
procedures and may still withhold
the full amount. Then again, this
ignorance on their part MAY allow
you to avoid the Withholding Tax
simply by showing this piece of paper.

More likely though, t
o get your
withholding tax back you will have to
file a U.S. tax return and reduce
your taxable income sufficiently
so that you do not owe any taxes.
Then you will get a tax refund in the
amount of the original withholding.
So keep all your receipts so you can
claim the expenses you incurred
during the fiscal year of your winnings.
So basically you can claim flights, meals,
gas, hotel rooms, tournament buyins, etc
and get back a good chunk of what
was withheld.



More poker TV news




If you've watched the WPT and WSOP
on tv, you'll probably recognize the very brash
and aggressive Jean-Robert Bellande .
He will be appearing on the 15th Season of
SURVIVOR. The show starts on Thursday,
September 20th at 8:00 pm

Set your VCR / Tivo

For those lucky enough to get ESPN,
you can see a great night of poker on tv,
Tuesday 8pm - 10pm. They're showing
2007 World Series of Poker Main Event
Day 2A. 1034 players, about half the
remaining total continue playing for the
winner's share $8.5 million in cash and
poker immortality.

By the end of the day, 350 survived to
move on to Day 3.

9/13/2007

CRAZY PINEAPPLE

Here's a quick run-down of
crazy pineapple for all those
who are coming out to the
PREMIER POKER TOUR's
Mixed Cards Night on Saturday
Sept 22nd 7pm at Deacons.


CRAZY PINEAPPLE is played exactly the same
as Hold 'em, with one difference, players are
dealt 3 hole cards instead of 2.

It is usually played Hi-Lo in casinos
(all cards must be less than 8 for the Lo).

Its popularity is rapidly growing, with
California's Bicycle and Commerce Casino's
being the hotspots. It is also spread live in
low & mid-limit mixed games at the Wynn,
MGM Grand, and Treasure Island in Las Vegas.

Pineapple is typically played in casinos as a
limit game ($3-6, $5-10, etc.), but it easily
translates to a no-limit or pot-limit structure.
You can even try it out for play money at
UltimateBet.net or UB offers real money
at every conceivable limit.

HOW ITS PLAYED:
- Everyone is dealt 3 cards. (Instead of 2 for holdem)


- There is a round of betting.

- A Flop of three community cards is dealt.
There is a round of betting.
- Everyone remaining in the pot DISCARDS
one of their cards. Note: In regular pineapple,
one card is discarded before the flop)

- A Turn card is dealt. There is another round
of betting.

- A River card is dealt. There is another
round of betting.

- Then the hands are shown down.
Players may use any combination of the
two cards in their hand and the five cards
on the board

HAND SELECTION / STRATEGY:
The more cards you get in a flop game
the fewer hands you should play
(ie: more in holdem, less in omaha).

Since Pineapple is in between, you should
play fewer hands than Holdem, but more
hands than Omaha.

Pineapple is definitely an "action game"
and pots are almost always contested
multi-way. As the three hole cards
create many more hand possibilities,
even conservative players will tend to
see a lot more flops.

Like in Omaha, hand values increase significantly.
While one or two pair is usually enough to take
down a hold'em pot, one needs a much stronger
hand to survive the showdown in pineapple,
typically the nut straight or nut flush.
Someone will almost always flop a flush draw
in a multi-way pineapple pot, and the odds
to chase it are usually there. Hands like top pair
top kicker, or a pair slightly smaller than top pair
(J-J-X on a K-8-9 flop) are therefore much more
vulnerable than they would be in hold'em.

A quality starting hand in pineapple contains
a big pair as well as a big suited draw.
Ah-Ad-Qd, Jd-Jh-Kh, and Tc-Th-Jc are all
excellent hole card combinations as they give
players flush and straight possibilities to go
along with the pair. Three suited connectors
with a two-flush such as Jd-Qd-Kh are also
valuable as well as suited aces with straight
possibilities such as Ac-Jc-Td.

Small pairs can be playable if they come
with other draws (6c-6d-Ac), but do not fare
well on their own (4s-4h-Qd). Big offsuit aces,
like A-K, A-Q and A-J might be premium
hands in hold'em, but they are marginal at
best in pineapple without another draw for
backup. Three cards from the same suit can
also be a trouble hand, as one of your all
-important flush outs is already gone.

The Best and Worst part of Pineapple
is the Discard , It creates a dramatic
strategic adjustment. Players often face
a decision whether or not to keep a made
(but vulnerable) hand or to draw to an
even stronger hand like a straight or a flush.

For example, if I have the Kh-Kc-Qh on a
flop of Tc-Jh-6h, I need to decide whether
to keep my pair of kings intact and discard
the Qh, or go for the possible straight or
flush by discarding the Kc.

In a heads-up pot, it might feel safer to keep
the kings, but facing multi-way action, the
combination draw holds much more value.


Pot Limit Omaha

POT LIMIT OMAHA (Hi): is dealt exactly
like hold'em, except for the fact that
players receive 4 hole cards to start with
instead of two.

Two and ONLY 2 of those hole cards
are used to combine with three and
ONLY 3 of the five board cards to form
a player's best five card poker hand,
with the best high hand taking the pot.

All bets and raises are capped at the
size of the current pot. Pot sizes in
PLO tend to be larger than in NLHE.
Most players make their bets and
raises the size of the pot in PLO,
the number of chips in the middle
can grow very quickly.

Some Omaha Basics:

-Fold pre-flop unless you have a strong starting hand: Omaha is a waiting game

-After the flop, fold a hand that doesn’t include the top2 pair or a draw to the best possible hand

-Bet strongly at the turn if you hit a flush/straight. Don’t give free cards to potential winning draws

-Bet hard at the river if you have the nuts and bet as strongly as are comfortable with if you think you’re ahead. Otherwise, check.

The #1 rule of PLO pre-flop hand selection
is Always make sure your four cards
are working together.

Omaha is a game of drawing to the nuts.
In hold'em you have exactly 1 two-card
combination your hole cards can make.

In PLO, you have 6. Always keep in mind
that Omaha is played with nine cards
per player, which can throw up a huge
range of possible hands. This dramatically
increases the possibility that the nuts
are out there, so when considering
whether or not to play a starting hand,
it is crucial to examine what "nut potential"
it has.

The two best starting hands in PLO
are A-A-K-K double-suited or A-A-J-T
double-suited. Both hands have the potential to
(a) flop high sets that can develop into full houses
(b) make the nut flush and
(c) make the nut straight;
all things you want to do in PLO
where hand values are much higher
than in hold'em. So, be on the lookout
for big pairs, big suited aces,
suited/connected broadway straight cards,
and suited aces with three connecting straight cards.

Having said that...the reason that action
junkies love omaha, is that no four-card
hand is a significant favorite over another
before the flop.

Even the mighty A-A-J-T double-suited
is only a 2-1 favorite pre-flop over a
junk hand like the 2-4-6-8 offsuit.

Take two playable hands and stack them
against each other and the edges are
even slimmer. Take the Kh-Qd-Jh-Th
against the As-9s-8h-7d and the K-Q-J-T
is actually a 53% favorite over the ace high.

Therefore, when it comes to pre-flop raising,
well, there isn't a whole lot of it in PLO.
When dealt premium hands, players
should certainly raise, if only to thin
the field, but otherwise it's fine to limp in
with your playable hands.

Whatever edge you have or do not have
in the hand will develop almost entirely
on the flop. If you get a chance to watch it
on tv, you'll see 2 or 3 players battling
to the river, the favourite changing on
every street, and nothing decided until
that river card is dealt.

On the flop, you're looking to hit it hard,
or be prepared to dump your hand.
The best flops will give you both a made
hand with one or two re-draws to the nuts.

For example, if I'm holding the Ad-Kh-Qd-Th
and the flop is Td-8d-Ks , I've flopped
top two pair, a gutshot to the nut straight,
and the nut flush draw. A monster indeed,
and it's those re-draws that make it so.

In Omaha, vulnerable made hands,
like bottom two pair are frequently
underdogs to strong drawing hands
on the flop. If I have a hand like the
Ac-9c-8h-7s on a flop of 8s-9h-Qh,
the two pair has very little hope of
holding up to the bigger drawing hands
that will be out there.

So, play for the nuts, get ready to jam
with your monster draws and get ready
for a wild ride and lots of variance
in pot-limit Omaha.

7 card Stud




Each player must put in ante in
before receiving any cards.
Players then receive two (2) Downcards

& one (1) Upcard.
(Players must be able to see all upcards.)

The player with the lowest upcard
by suit is required to place a forced bet
or a "bring-in" to begin the first round of betting.


This player may bring in for half of the
small bet or the complete the small bet,
which is called a "completion" and
does not count as a raise.
(There may be up to three raises allowed
in a three raise fixed limit 7 card stud game.)


For all betting rounds after the first,
the Highest Hand Showing initiates the action.
If there is a tie on the board, then the action
is determined by position. In other words
the player who received cards first acts first.
The fourth, fifth, and sixth cards are dealt

to each player face up so that other players
may see it. The seventh and final card is dealt down.

The winner is determined at the showdown
by making the best 5-card poker hand
out of their 7 card hand.

Summary:
*Betting is clockwise, the player with the

highest poker hand showing starts ( 2-2 beats K-Q).
*2 cards dealt face down to each player, 1 card dealt face up
*upcard to each player
*upcard to each player
*upcard to each player
*downcard to each player
*showdown


Remember, a Good Deal is 2 for 1
(2 Down, 4 Up, 1 Down.)

You may note that seven cards to
eight players plus four burn cards
makes 60 cards, and there are only
52 in the deck. In most games this
is not a problem because several
players will have folded in early
betting rounds. But there are certainly
low-stakes home games where few
if any players fold. If this is the case
in your game, you may want to limit
the game to seven players. If the deck does
become exhausted during play,
previously-dealt burn cards can be used
when only a few cards are needed to
complete the deal. If even those are not
sufficient, then on the final round instead
of dealing a downcard to each player,
a single community card is dealt to the
center of the table, and is shared by everyone
(that is, each player treats it as his seventh card).

Under no circumstances can any discarded
card from a folded hand be "recycled"
for later use. Unlike draw poker, where
no cards are ever seen before showdown,
stud poker players use the information
they get from face-up cards to make
strategic decisions, and so a player who
sees a certain card folded is entitled to
make decisions knowing that the card
will never appear in another opponent's hand

Common problems:

What do you do if a player's first or
second hole card is accidentally turned up
by the dealer?
If a player's first or second hole card
is accidentally turned up by the dealer
the dealer should deal that player's third
card face down and keep the turned card face up.

What happens if the dealer accidentally
turns up both of your hole cards?
If the dealer accidentally turns up both
of your hole cards then your hand is
considered to be a dead hand and you will
receive your ante back for that particular hand.
If the first card turned up would have
been the lowest card, then the player
to that player's left would bring-in,
no matter their cards.


General Strategy:
Seven Card Stud is a HIGH card game.
More winning hands are decided by the
highest pair of two pair or just the highest pair,
than by straights, flushes and other big hands.
So if you start with a straight or flush draw,
it should have at least two high cards or at least
one card that is higher than anything up on the board.
These draw hands and low pair starting hands need
to improve or turn a high pair quickly to justify
continued play.

Any time your high hand is beaten on the board,
fold, unless you think you still have the best draw hand.
Fast play early high hands ( that could win without
improvement) to thin out the competition.
Slow play draw hands to keep other players in
to increase the pot odds in case you hit.


Definitions:
HIGH CARDS - 10 thru A

LOW CARDS - 2 thru 9

SPLIT PAIR - Starting hand with one of your pair cards down and the other up.

CONCEALED PAIR - Starting hand with both of your pair cards in the hole and your side card kicker up.

DOOR CARD - The exposed upcard of a starting hand.

DEAD CARDS - Cards that have been revealed and no longer in the deck.

FAST PLAY - Bet, raise and re-raise to get as many other players out as possible.

SLOW PLAY - Just check and call along to keep other players in the game and increase the pot odds.

CHECK-FOLD - Check when you cna and fold if you are bet into. Gladly accept free cards.


Playable Starting Hands:

HIGH TRIPS - (AAA down to 101010). Fast play these. Your opponents will put you on a high pair.

LOW TRIPS - (999 down to 222). Slow play until your 5th street bet. Keep 'em guessing.

HIGH PAIR - (AA, KK, QQ, JJ, 1010). Fast play these, split or concealed, if they are not overcarded on the board. Try to narrow the field and play fast until threatened by a higher hand.

LOW PAIR/ High Kicker - Slow play split or concealed low pairs with a kicker that is higher than any upcard on the board. Fold this hand if two or more of your key cards are dead. Check-fold if you don't get trips or two pair on the next card.

CONCEALED LOW PAIR/ No High Kicker - Slow play for trips on 4th street. Fold if one or both of your pair cards are dead. Check-fold if you don't make trips or two pair on the next card.

HIGH OVERCARDS - Two or three high cards that are higher than anything on the board. Slow play and check-fold if they don't make a high pair on the next card.

HIGH 3 CARD FLUSH - (2h 10h Kh). Must have at least two high cards. Fold if three or more cards of your suit are dead. Slow play and check-fold if you don't make a four card flush or a high pair on the next card.

HIGH 3 CARD STRAIGHT - (9 10 J ) to Q K A). Slow play and check-fold if you don't make a four card straight or a high pair on the next card.

ANY 3 CARDS TO A STRAIGHT FLUSH - (5d 7d 9d). Fold if four or more of your key straight and flush cards are dead. Slow play and check-fold if you don't make any four cards to a straight or a four card flush.

Strategy Tips:
- When you start with a high pair,
fast play to eliminate as many players as possible.

- Slow play starting draw hands like three to a straight or a flush. You want to keep other players in to build the pot odds.

- Slow play starting trips until the fifth card. You want some players around with this powerful starting hand.

- Usually don't begin with a small pair unless they are concealed or your sidecard can beat the board.

- Don't play three to a low straight or a low flush.

- Watch the board closely for key cards that can seriously diminish your chances of making a good hand and for opponents hands that look dangerous. Play cautiously and fold out early if it looks like the tide is turning against you.

- Beware of the paired door card. If an opponent is playing a pair in his starting hand, and pairs his door card (first upcard), the odds are two out of three that the door card is part of his pair. A paired door card presents a strong possibility that the holder has a dangerous set of trips.

- Unless you are playing a strong draw hand, usually fold if your complete hand is beaten on the board by an opponent's upcards.

- Try to find reasons to fold both your starting hands and those that develop on the later streets. Look for a dead card in the denomination that you need and for two or three dead cards in the suit that you are drawing to. Look for too much strong competition developing for the winning hand. When you can't find reasons to fold, you can then proceed aggressively..

- Beware of multiple "check-arounds" on 7th St.

- Straight and flush draws often hit on the last card and there is usually so little in the pot that yor last card pair of Aces etc. is not a very good bet.

- Study your opponents, especially when you are not playing hands and can pay careful attention. Do they find more hands to play than they fold? Do they bluff? Can they be bluffed? Do they have any "tells" (give away mannerisms) that disclose information about their hands etc.

- Get caught bluffing once in a while. It is a way to vary your play and not be too predictable. You win pots that you don't deserve when your bluff works. You lose a few chips when it doesn't work but it will get you calls from weaker hands down the line when you are really strong and need the action.

- The first four cards are the major key to winning at Seven Card Stud games. If your starting hands develop according to plan, you can be a strong favorite to win. If they don't, you get out early and escape the expensive second best experience. The three card starting hands recommended above are those with the best chance of producing a dominant four card hand. Good four card hands that are carefully played don't always win but they win a lot more than the others

9/08/2007

Sept 7th Online Results

Here are the results for Fridays
Premier Tour Online tournament
at full tilt. If you missed it, be sure
to sign up for next weeks tournament
before Friday at 7pm. You can get
started by clicking on the Full Tilt
banner to the right or use one of the
banners on PremierPokerTour.ca.
Here's a link to a blog post with
full sign up instructions.

http://premierpokertour.blogspot.com/2007/08/premier-tour-online.html

Sept 7th Online Results

1 Warren - polka warrior - 160 pts, $40
2 Gloria -glo681 - 140pts, $23
3 Craig - bones83 - (staff) 0 pts, $16
4 Sylvia - nomonitoni - 130pts, $12
5 Rick - dss401 -120pts, $9
6 Linda - jessiemabob - 110pts
7 Lesli - brandipooch - 100pts
8 Neil - nedder - 90pts
9 Will - WillTheHammer - (staff) 0 pts
10 Erik - mymoneypls - 80 pts
11 Adam - kurbed - 60pts
12 Mark W - ArchAngel-50pts

8/31/2007

Fridays Online Results

1st -- WillTheHammer $36

2nd -- RyansBro (Chris M.) $27 -- 160pts

3rd -- Jessiemabob (Linda) $18 -- 140pts

4th -- Glo681 (Gloria) $9 -- 130 pts

5th -- nomonitoni(Sylvia) -- 120 pts

6th -- Bobweiser (Rob W) -- 110 pts

7th -- Jannirose (Janice) -- 100 pts

8th -- Adama1 (Randy) -- 90 pts

9th -- g-didi (Gina) -- 80 pts

10th -- TheFalcon (Ray) -- 60 pts

11th -- chev64 (Chevy) -- 50 pts

Premier/Tilt Tournament Payout Structure

I set us up with a generous payout structure for our
online tournaments (one of the best one that full tilt offers).


......................................NUMBER OF PLAYERS

PLACE:_________(5-12) _(13-18)_ (19-27)_(28-36)_(37-50)

1st______________50%___40%____40%____33%___29%

2nd _____________30%___30%____23%____20%___18%

3rd______________20%___20%____16%____15%___13%

4th ____________________10%____12%____11%___10%

5th_____________________________9% ____8% ____8%

6th____________________________________7%____7%

7th____________________________________6%____6%

8th___________________________________________5%

9th___________________________________________4%

8/26/2007

Fridays Online Event

Had a good turnout for our first event.
Even though it was only a $5 buyin,
the re-buy format generated a prize pool
of $360 from 21 players.

Here are the results.

Will - WillTheHammer $180
Lesli - BrandiPooch $108, 160pts
Randy - Adama $72, 140 pts
Warren - IceWarrior, 130 pts
Craig - Bones 8391
Linda - JessieMaBob, 120 pts
Gloria - glo681, 110 pts
Anatoly - nomonitoni, 100pts
Justin D - justinD1981, 90 pts
Janice - jannirose, 80 pts
Neil - nedder, 60 pts
Scott- gimpy4life, 50 pts

8/18/2007

Premier Tour Online

You can play a Private Online
poker tournament against
other Premier Tour players
every FRIDAY at 7pm.


Where: Full Tilt
Start time: 7:00 PM
Tournament buy-in: $5+$1
Starting Chips: 3000
Re-buys: None
Add-ons: None
Leaderboard points: awarded to the Top 10.
Participation points: 10 points awarded to
all participants

Register for a new account at Full Tilt by
using one of the FullTilt banner advertisements
on PremierPokerTour.ca or by signing up at
fulltiltpoker.com with BONUS CODE: " PPT ".

* When you register a NEW ACCOUNT ,
the tour receives compensation from full tilt,
all of which will go back into future prize giveaways
for tour members.

Once Registered, log into FT with your Player ID
and password. Click on "TOURNAMENTS",
then "PRIVATE". Click on "DATE", then
scroll down to the date/time of our tournament
(Aug 24, 19:00). There may be more than one
tournament at that time so click on each one until
you find the one called "PremierPokerTour.ca"
(There's an info box to the right that lists the
name and details of each tournament as you click
on them.) When you find our tournament,
click on either "TOURNAMENT LOBBY"
or "REGISTER NOW" (on the right side) and
Register for the tournament.


You will need to enter the following
PASSWORD: PPT

** Please be sure to email Will@PremierPokerTour.ca
with your Full Tilt Player ID / Username so he can
reference that with your name and membership #.
This will ensure you receive the correct Premier Tour
points for placing in the top 10 and participating.

8/15/2007

Back to Fundamentals

I've bumped some old poker skills
posts back to the top of the blog.

We have some new players to the
Premier Tour who would benefit
from going over and understanding
these skills that are absolutely
necessary to have consistant
success on our tour (or anywhere).

I've even seen some seasoned veterans
make some fundamental mistakes
(like ignoring pot odds) lately,
so it never hurts to go over the basics.

Reminds me of a story...
great football coach Vince Lombardi
started every training camp by
gathering all his players around him,
holding out his hand and saying
"Gentlemen, This is a Football".

Thats how important it is to never
forget the basics and improve on
the fundamentals of whatever you
are trying to do.

*FUNDAMENTALS: Position

Position is a critical component of every
poker hand you play. Good players
understand and use it to their advantage,
poor players dont.

Even though most times the person with

the best hand will win, there are many
situations where your position will allow you
to win even though you may
not have
the best 2 cards in your hand.

Lets define position:
Position is where you sit

in relation to the button/dealer

Lets also define the terms Late, Middle

and Early position for an eight player table.

LATE Position (LP):

The Button and the seat Right of the button
(referred to as the "Cut-Off" position).

MIDDLE Position (MP):

The Three Seats Right of
Late Position Players.

EARLY Position (EP):

The Seats Right of Middle Position Players.
This includes Under-the-gun and
both Blinds after the flop.

The BEST position is the Button

because you will be last to act
in all but the first (preflop) round
of betting. By acting after the
other players at your table,
you gain information about
their hands by what they

have done this betting round.

Some will fold, others may call..
which tells you its unlikely they
have a big hand. If you have a
strong hand and they check/call
(weakness), you will bet. If your
opponent bets, then you will raise
because you have a strong hand.
Either way, you are getting the
maximum about of money into the pot.

Having position on your opponents
allows you to apply pressure
(by betting/bluffing) regardless of
the strength of your hand.
If the flop missed your opponents
and they check it to you in late position,
you have the opportunity to bet and
win the pot without showing your hand.

If you are playing at a strong,
tough table, i recommend rarely
playing anything but a Very Strong
hand out of position.


The WORST position therefore is
one seat left of the button. The earlier
your position, the more likely someone
behind you has a strong hand.
Even when you have a strong hand
in early position, you must still decide
whether the best play is to check-raise
or to bet out your strong hand immediately.
If you check and your opponent checks
behind you, you have lost an opportunity
to bet (build the pot) with what is now likely
the best hand (since he checked) .
If you bet out your strong hand there are
still many players left to act behind you,
any of which could call or raise you which
leaves you with difficult decisions ahead.

When deciding what starting hands you
will play, you must always consider your position.
The Earlier your position, the stronger your
starting hands must be because you will be
required to act before your opponents.
Consequently, the Later your position,
the more you can relax your starting hand
requirements because you will act after
your opponents which will give you information
about their hand.

Remember this little tidbit: "
Money at
the poker table flows in a clockwise direction.
The chips generally flow from the blinds

towards players seated in late position." (1.)

Thats how important position is.


1. Phil Gordon's Little Green Book,
Phil Gordon, 2005.

*FUNDAMENTALS: Pot Odds

POT ODDS are the odds being offered to you
by the pot, compared to how much money
you have to invest into it.

For example, lets say all five community cards
have been dealt and there is $400 in the pot.

Your opponent bets $100.

The pot now has $500 in it.

It will cost you $100 to potentially win $500.

You are getting Pot Odds of 5:1

Pot odds are especially important when

deciding whether to "chase" your draws.

Lets say you have 2 Hearts in your hand

and the flop comes with 2 more Hearts
giving you a flush draw.

The odds of you making your flush

by the river are 2:1 against it,
meaning out of 3 times...
1 time you will hit it, 2 times you will miss.

If you had to call a $100 bet on the flop,

with $500 in the pot, you are getting
pot odds of 5:1.

The odds of making your flush

by the river is 2:1, giving you much
better odds to win than the pot odds to call,
you Must Call.

*FUNDAMENTALS: Calculating OUTS

OUTS are cards that can come that
will improve your hand, and make it
a winning hand.

Calculating outs in not a perfect science.

In poker, we're always dealing with
incomplete information.

If your opponent is trying to trap you

with a monster hand, what you think
are your outs, are really cards that might
cost you your entire chip stack.

On the other hand, if your opponent

is bluffing, what you think are outs
may be be cards that improve your
hand which is already the best hand
and doesnt need improving.

Having said that, it is still very valuable

to know what cards and how many cards
can come that will improve your hand.


Here are some common situations
and the number of outs you have:

Two Over Cards needing to make

a Pair - 6 Outs

Open-Ended Straight Draw - 8 Outs

Flush Draw -9 Outs

Flush Draw + a Pair (improve to trips)

- 11 Outs



Here's a quick formula using your OUTS
to determine your ODDS. (Rule of 2 and 4)

With the Turn and River to come....
Count your outs, multiply them by 4,

and that's roughly the percentage shot
you have of hitting it.

With just the River to come....
Count your outs, multiply them by 2

to get the percentage.

Example: I have AJ of Hearts and

the Flop comes with two Hearts.
13 hearts in the deck minus 2 hearts

on board and 2 hearts in my hand
leaves 9 available hearts.... NINE OUTS.
9 x 4 = 36 ....I have a roughly 36%

or 1 in 3 chance of making my Flush
by the River.





*FUNDAMENTALS: Aggression

A key attribute of all good poker players
is Aggression. Some people translate this
into I should Bluff a Lot or I Should try to
Steal Chips from people who are stealing

from me, but that's really a misguided approach.
Aggression has more to do with applying

pressure by putting money into the pot
and forcing your opponents to make
decisions (and hopefully mistakes).

Players who consistantly Bet and Raise
strike fear into their opponents.
Checkers and Callers do not.

When you Check and Call, there is

one way to win... you must show down
the best hand at the end.

When you Bet and Raise, there are

2 ways to win.. your opponent can
Fold - you Win... you show down the
best hand - you Win.

There are other reasons to Bet and Raise:

1. To Gain Information -


You get information about the strength
of your opponents hands by betting.
If he calls he likely has a good hand.
If he reraises you, he likely has a very
good hand. If your opponent folds,
he's obviously very weak and you

win the pot.

2. To Get More $ in the Pot When

You Have the Best Hand -

Raising for Value is a very important

reason to raise. You want to win big pots
when you have big hands. Playing passively
will result in you winning smaller pots and
give opponents chances to outplay or
out draw you. Raising protects your made
hands by chasing away weak hands that
might out draw you. You should always
be striving to get your money into the pot
when you have the best hand.
That is winning poker !

3. Drive Out Other Players When
You
Have the Best Hand -

Referred to as Isolation, essentially you
are trying to limit the number of opponents
you have beat by eliminating players
with weaker hands. If you allow them to
stay by not raising, they may improve their
hand enough on the next street that they
will continue with the hand and eventually
beat you with a better hand. It's often said
that "It's Better to Win a Small Pot
than to Lose a Big one".

4. Drive Out Other Players When
You Have the 2nd Best Hand -


Similar to the reason above, you want to
eliminate the weaker players from the hand
so they dont have a chance to out draw you
later. When you are 2nd best, you want to
catch up and make the best hand, but not
allow other opponents the same opportunity.

5. To Bluff/Semi-Bluff Other Players -

Raising to bluff/semi-bluff your opponent
can be useful even if your opponent
doesnt fold. You may still gain valuable
information or get a free card.
Raising to steal the blinds from LP
is a good example of a semi-bluff.
Remember that weak players are more likely
to call your raises with any hand,
so bluff sparingly.

6. To Get a Free (Cheap) Card -

The idea here is to bet now to save later.
Lets say you flop a flush draw in good position
and your opponent bets. ReRaising him NOW
(the flop) might cause him to check when the
turn card comes. Him checking the turn essentially
allows you to check and see the turn and river
cards for Free.


For more detailed explanations,
read The Theory of Poker or
No Limit Holdem Theory and Practice
by David Sklansky